random cubes arrange by width
import maya.cmds
import random
def clamp( num, min_value, max_value):
return max(min(num, max_value), min_value)
def add_cube(custom_range):
cube_width=random.uniform(1,custom_range)
cmds.polyCube(w=cube_width, d=cube_width, h=0.5)
print ("Cube width:", cube_width)
cmds.move((custom_range-cube_width), y=True)
def cube_loop(loop_num):
loop_num = clamp(cmds.intField(cube_field, query=True, value=True),1,200)
custom_range = clamp(cmds.intField(range_field, query=True, value=True),1,50)
for i in range(loop_num):
add_cube(custom_range)
def view():
cmds.viewFit(all=True, an=True)
if cmds.window("new_window", exists=True):
cmds.deleteUI("new_window", window=True)
window = cmds.window( "new_window", title="cubes", widthHeight=(400, 700), bgc=(0.7,0.8,0.2)) #defining window
cmds.columnLayout( adjustableColumn=True )
cmds.text(label="Enter the number of cubes. (1-200)", h=50)
cube_field = cmds.intField( minValue=1, maxValue=200, v=1, bgc=(1,1,1))#integer input field
cmds.text(label="Enter the maximum value. (1-50)", h=50)
range_field = cmds.intField( minValue=1, maxValue=50, v=1, bgc=(1,1,1))#integer input field
cmds.button( label='Create Cubes', command=('cube_loop(cube_field)'), height=40, bgc=(0.4,0.7,0.6))
cmds.button( label='Fit to view', command=('view()'), height=40, bgc=(0.2,0.7,0.5))
cmds.setParent( '..' )
cmds.showWindow( "new_window" )
UP2115068 - TB2 SCRIPTS
TB2 SCRIPTS
More posts
- script_finalMay 20, 2023
- script 24/04/23Apr 24, 2023
- py city sun cycleMar 20, 2023
- python city 20/03/23Mar 20, 2023
- city button testJan 23, 2023
Leave a comment
Log in with itch.io to leave a comment.